《守望先鋒 2》(OW2)新模式“Stadium”(競(jìng)技場(chǎng))的開(kāi)發(fā)者訪談。
受訪者信息
受訪者:Dion Rogers, Art Director
Dylan Snyder, Senior Game Designer
主要討論了該模式的開(kāi)發(fā)歷程、設(shè)計(jì)理念、平衡性、學(xué)習(xí)曲線以及未來(lái)計(jì)劃。
開(kāi)發(fā)背景:Stadium 模式開(kāi)發(fā)歷時(shí)約一年半,最初構(gòu)思始于兩年多前。其目標(biāo)是提供一個(gè)可以極限發(fā)揮英雄特色并進(jìn)行實(shí)驗(yàn)的場(chǎng)所,允許嘗試在核心游戲中較難實(shí)現(xiàn)的玩法。
學(xué)習(xí)曲線:開(kāi)發(fā)團(tuán)隊(duì)希望新玩家能夠順利上手,因此提供了“Starter Builds”(起始構(gòu)建),讓玩家在前幾局游戲中能快速適應(yīng),再逐步探索更復(fù)雜的構(gòu)筑方案。
平衡機(jī)制:為了防止初期劣勢(shì)導(dǎo)致的滾雪球效應(yīng),游戲引入了“賞金系統(tǒng)”(Bounty System),即如果擊敗強(qiáng)勢(shì)敵人,能獲得大量資源來(lái)縮小差距。
戰(zhàn)術(shù)深度:玩家無(wú)法在游戲中更換英雄,以確保戰(zhàn)術(shù)選擇的長(zhǎng)期影響,但提供了多種道具與能力升級(jí),使玩家能夠應(yīng)對(duì)不同情況,例如特定物品可針對(duì)坦克英雄。
英雄池更新:團(tuán)隊(duì)計(jì)劃每個(gè)賽季增加 2-3 名英雄,最終目標(biāo)是讓所有英雄都能進(jìn)入 Stadium 模式。
未來(lái)計(jì)劃:團(tuán)隊(duì)正在觀察是否引入英雄禁選機(jī)制,同時(shí)保持模式的核心樂(lè)趣與可玩性。
我是《守望先鋒》團(tuán)隊(duì)的高級(jí)設(shè)計(jì)師之一,同時(shí)也是 Stadium 模式的設(shè)計(jì)負(fù)責(zé)人之一。
我是 Young Rogers,擔(dān)任《守望先鋒》的藝術(shù)編劇,與設(shè)計(jì)團(tuán)隊(duì)密切合作。
剛剛大家在試玩實(shí)驗(yàn)室體驗(yàn)了 Stadium 模式,但由于游戲中有很多有趣的機(jī)制,時(shí)間較短,無(wú)法完全體驗(yàn)。大家想了解是什么契機(jī)促成 Stadium 模式進(jìn)入 OW2,以及團(tuán)隊(duì)花了多久開(kāi)發(fā)它?
我們目前的 Stadium 模式開(kāi)發(fā)已持續(xù)大約一年半,而最初關(guān)于這個(gè)模式的討論則始于兩年多前。我們希望創(chuàng)建一個(gè)可以極限發(fā)揮英雄特色的空間,讓設(shè)計(jì)師能夠自由實(shí)驗(yàn),嘗試一些在核心游戲中較難實(shí)現(xiàn)但又非常有趣的玩法。
在設(shè)計(jì)英雄時(shí),我們會(huì)圍繞“幻想”構(gòu)思,例如牛仔或騎士,并為他們創(chuàng)造許多有趣的技能。在開(kāi)發(fā)過(guò)程中,一些能力會(huì)被保留,一些則會(huì)被舍棄。而 Stadium 模式讓我們能夠回顧曾經(jīng)的想法,并加以實(shí)現(xiàn)。
在 Stadium 模式中,玩家無(wú)法更換英雄,這樣的設(shè)計(jì)是為了增加戰(zhàn)術(shù)深度。在核心游戲里,戰(zhàn)術(shù)的靈活性來(lái)自于隨時(shí)換英雄,而在 Stadium 模式中,我們希望讓玩家投資于某個(gè)英雄的成長(zhǎng),并通過(guò)不同的道具和能力升級(jí)應(yīng)對(duì)挑戰(zhàn)。
如果一方隊(duì)伍在前期處于劣勢(shì),可能會(huì)陷入失敗的連鎖效應(yīng)。為了防止這種情況,我們引入了賞金系統(tǒng)(Bounty System)。如果敵方某些角色過(guò)于強(qiáng)勢(shì),只要成功擊敗他們一次,就能獲得大量資源,幫助縮小差距。
關(guān)于英雄池的更新,我們計(jì)劃每個(gè)賽季增加 2-3 名英雄,最終 Stadium 模式會(huì)囊括所有英雄。如果你喜歡的英雄當(dāng)前不在模式中,不用擔(dān)心,未來(lái)一定會(huì)加入。
關(guān)于未來(lái)發(fā)展,我們正在關(guān)注是否適合引入英雄禁選機(jī)制。同時(shí),我們希望 Stadium 模式能夠成為一個(gè)實(shí)驗(yàn)場(chǎng),讓玩家體驗(yàn)到超越核心游戲的英雄玩法。
訪談內(nèi)容整理總結(jié)&翻譯
I'm a senior designer on the Overwatch team, and I'm one of the design leads on stadium, and
我是《守望先鋒》團(tuán)隊(duì)的高級(jí)設(shè)計(jì)師,同時(shí)也是“競(jìng)技場(chǎng)”模式的設(shè)計(jì)負(fù)責(zé)人之一。
I'm the young Rogers, and I'm the art writer for Overwatch, working closely
我是young Rogers ,《守望先鋒》的美術(shù)文案作者,與團(tuán)隊(duì)緊密合作。
Thank you. Singer. Okay, so they did have a hands-on experience just now in the lab, but not long enough because there are so many smart tricks and kicks, and they wanted to play, but didn't have time.
謝謝。剛剛他們?cè)趯?shí)驗(yàn)室里親自體驗(yàn)了一下新模式,但時(shí)間不長(zhǎng),因?yàn)橛泻芏嗲擅畹臋C(jī)制和技巧,他們想多玩一會(huì)兒,但時(shí)間不夠。
But with that set, they want to know what triggers that put stadium into OW2, and how long the team spent to develop this.
他們想知道是什么促使“競(jìng)技場(chǎng)”模式加入《守望先鋒2》,以及團(tuán)隊(duì)花了多久時(shí)間開(kāi)發(fā)這個(gè)模式。
Sure. Um. So we have been working on stadium in its current form for about a year and a half and then.
當(dāng)然。我們目前的“競(jìng)技場(chǎng)”模式已經(jīng)開(kāi)發(fā)了一年半左右。
But the the beginnings of it, the the talks about how we would do this and what this should be, started over two years ago.
但其實(shí),最初的構(gòu)思和討論早在兩年前就已經(jīng)開(kāi)始了。
It's been a long time, um, and the the desire was really to create a space in the game where as designers, we could push the hero fantasy of our heroes to its limits, and kind of create a really easy way to experiment and try stuff that maybe is too risky for the the core game, but that is still a ton of fun that we think works great for the game.
這個(gè)過(guò)程確實(shí)很漫長(zhǎng)。我們的目標(biāo)是打造一個(gè)特殊的游戲空間,讓設(shè)計(jì)師能夠最大程度地發(fā)揮英雄的“幻想體驗(yàn)”(Hero Fantasy),并提供一個(gè)可以輕松嘗試新機(jī)制的環(huán)境。這些機(jī)制可能對(duì)核心游戲而言風(fēng)險(xiǎn)太大,但依然充滿樂(lè)趣,并且能很好地融入游戲體驗(yàn)。
Jane Stadium Whenever we create a hero, we looking for the fantasy of a hero like, um, cowboy or knight, and we create a lot of fun powers for the character.
在設(shè)計(jì)英雄時(shí),我們會(huì)圍繞英雄的幻想原型,比如牛仔或騎士,去構(gòu)思他們的能力,并創(chuàng)造出有趣的技能。
And as we develop it, we have to get rid of some things, or keep some things. Stadium allows us actually look back at some of the ideas we had when we make a hero and use them all almost.
在開(kāi)發(fā)過(guò)程中,我們必須舍棄或保留一些設(shè)計(jì)。而“競(jìng)技場(chǎng)”模式讓我們能夠回顧那些曾經(jīng)的創(chuàng)意,并幾乎把所有想法都融入其中。
So this is a new mode.
這是一個(gè)全新的游戲模式。
When you design stadium, do you have kind of a timeline, think, for the learning curve for the new players, how they get know the mode, then they get familiar with it, then they get pretty good at it?
在設(shè)計(jì)“競(jìng)技場(chǎng)”模式時(shí),是否有規(guī)劃過(guò)新玩家的學(xué)習(xí)曲線?他們?nèi)绾瘟私饽J健⑹煜ね娣ǎ罱K掌握它?
Um. We have quite a few people on the team focused exactly on that.
是的,我們有專門(mén)的團(tuán)隊(duì)在研究這個(gè)問(wèn)題。
There's a lot in this mode, as as you all saw.
正如你們所見(jiàn),這個(gè)模式內(nèi)容豐富。
And, uh, the starter build was was a big part of introducing this.
“起始構(gòu)筑”系統(tǒng)在引導(dǎo)玩家方面起到了關(guān)鍵作用。
We fully understand it's a lot.
我們完全理解這對(duì)新玩家來(lái)說(shuō)信息量很大。
So we created sort of an easy to grasp, soft, soft entry point, right?
所以我們?cè)O(shè)計(jì)了一個(gè)易于理解的入門(mén)機(jī)制,讓玩家能平穩(wěn)上手。
And so that's where Starter builds came about.
這就是“起始構(gòu)筑”系統(tǒng)的由來(lái)。
And the first several games that you play, we start you in that screen, just as like, hey, it's a safe shore bet this will do immediate work for you.
在玩家的前幾局游戲中,我們會(huì)提供推薦構(gòu)筑,確保他們能快速投入戰(zhàn)斗并取得成效。
But then after that point, after those first several games, we kind of say, okay, maybe put you outside your comfort zone a little bit and start exploring the other options.
幾局游戲之后,我們會(huì)鼓勵(lì)玩家跳出舒適區(qū),開(kāi)始探索更多的構(gòu)筑選項(xiàng)。
In terms of, like, an exact number of games we think that will take for players, uh, I don't think we have one yet.
至于玩家大概需要多少場(chǎng)游戲才能完全熟悉,我們目前還沒(méi)有具體的數(shù)據(jù)。
We're, we're excited to learn that as well.
我們也很期待從玩家的反饋中了解這一點(diǎn)。
This is, this is all pretty new for us too, right?
畢竟,這對(duì)我們來(lái)說(shuō)也是全新的嘗試。
But, yeah, we we're definitely doing a lot to make sure that newer players can ease their way.
但可以肯定的是,我們正在做大量工作,以確保新玩家能順利適應(yīng)這個(gè)模式。
Yeah, we actually changed the UI multiple times to help ease players into it.
是的,我們實(shí)際上調(diào)整了多次UI,以幫助玩家更容易上手。
Um, one of the things that is really interesting about Overwatch players is they are extremely intelligent and they pick up things very quickly.
《守望先鋒》的玩家非常聰明,學(xué)習(xí)新內(nèi)容的速度很快,這一點(diǎn)很有趣。
So we were really looking for ways to provide information to them at the right time.
因此,我們一直在尋找合適的方式,在恰當(dāng)?shù)臅r(shí)機(jī)向玩家提供信息。
We didn't want to over explain anything, because we knew that our audience would be able to learn as they play, and, um, we're excited to see how they take to it.
我們不想過(guò)度解釋,因?yàn)槲覀兿嘈磐婕铱梢栽谟螒蜻^(guò)程中自然而然地學(xué)習(xí),我們很期待看到他們的反饋。
They actually have a question regarding the mechanics. So what’s the biggest difference between this new mode and a PvP mode?
他們有一個(gè)關(guān)于機(jī)制的問(wèn)題。這個(gè)新模式和傳統(tǒng)PvP模式最大的區(qū)別是什么?
I would say it's a much more, uh, sort of, like, build-driven experience. Uh, in PvP, you're really relying on teamwork and tactics and skill expression to win your games.
我認(rèn)為最大區(qū)別在于“競(jìng)技場(chǎng)”是一個(gè)更偏向構(gòu)筑驅(qū)動(dòng)的體驗(yàn)。在PvP模式中,獲勝依賴于團(tuán)隊(duì)合作、戰(zhàn)術(shù)執(zhí)行以及個(gè)人技巧的發(fā)揮。
In Stadium, there's a lot more exploration. It's a lot more about trying new things, uh, seeing how different pieces interact with each other, finding cool synergies, and just kind of having fun with it.
而在“競(jìng)技場(chǎng)”模式中,更多的是探索新玩法,嘗試不同元素的組合,尋找有趣的協(xié)同效果,并在過(guò)程中享受樂(lè)趣。
Uh, we really wanted to lean into the experimentation side of Overwatch.
我們希望充分發(fā)揮《守望先鋒》在戰(zhàn)術(shù)探索方面的潛力。
That’s why they think it’s quite fresh. So do you have any fun ideas that didn’t make it to the final build?
這也是為什么他們覺(jué)得這個(gè)模式很新穎。那么,有哪些有趣的想法最終沒(méi)有進(jìn)入正式版本嗎?
So many! Uh, we, we had a bunch of different ideas for, like, ways we could express some of the power upgrades, some of the different, uh, mechanics we could add.
太多了!我們?cè)?jīng)有很多關(guān)于強(qiáng)化升級(jí)和新機(jī)制的想法。
Um, one of my favorites that we had very early on was, uh, a build that gave you a ton of movement options, where, like, you could just chain blinks on tracer forever.
其中一個(gè)我個(gè)人很喜歡的早期想法是“無(wú)限閃現(xiàn)”構(gòu)筑,讓獵空可以無(wú)限使用閃現(xiàn)技能。
Uh, that was really fun, but, uh, was a little too much for the game, so we, we had to pull that back.
這個(gè)設(shè)計(jì)非常有趣,但對(duì)游戲平衡性來(lái)說(shuō)有點(diǎn)過(guò)頭了,所以最終我們沒(méi)有保留它。
But there were so many other ideas, and I think one of the coolest things about this mode is that we have a place to try those things in the future.
不過(guò),我們?nèi)匀挥泻芏嘞敕ǎ畎舻氖沁@個(gè)模式給了我們一個(gè)未來(lái)嘗試這些創(chuàng)意的空間。
So this means there will be more patches and updates in the future, right?
所以,這意味著未來(lái)會(huì)有更多補(bǔ)丁和更新嗎?
Uh, I can't say exactly what we're doing yet, but, uh, we're definitely excited about what's next.
我現(xiàn)在還不能透露具體計(jì)劃,但可以肯定的是,我們對(duì)未來(lái)的發(fā)展感到非常興奮。
And, uh, you know, seeing what players respond to, seeing what they find fun, seeing what they get excited about, that's gonna help guide a lot of our decisions going forward.
我們會(huì)密切關(guān)注玩家的反饋,看看他們喜歡什么、對(duì)哪些內(nèi)容感到興奮,這些都會(huì)影響我們未來(lái)的開(kāi)發(fā)方向。
That sounds promising! So lastly, do you have anything you’d like to say to Chinese players who just tried the mode?
聽(tīng)起來(lái)很令人期待!最后,你們有什么想對(duì)剛剛體驗(yàn)了這個(gè)模式的中國(guó)玩家說(shuō)的嗎?
Just, uh, thank you so much! Uh, we're so excited to see you all play this, to see what cool things you all come up with.
首先,非常感謝大家!我們很高興能看到你們嘗試這個(gè)模式,并探索出各種有趣的玩法。
Um, Overwatch players are some of the most creative people I have ever met, and I'm just excited to see what crazy stuff you all do with this mode.
《守望先鋒》的玩家是我見(jiàn)過(guò)最具創(chuàng)造力的群體之一,我迫不及待地想看到你們?cè)谶@個(gè)模式中創(chuàng)造出哪些驚人的戰(zhàn)術(shù)和玩法。
整個(gè)采訪強(qiáng)調(diào)了**“競(jìng)技場(chǎng)”模式**的開(kāi)發(fā)歷程、設(shè)計(jì)理念以及未來(lái)可能的發(fā)展方向。
? 該模式的核心目標(biāo)是創(chuàng)造一個(gè)更加自由、構(gòu)筑驅(qū)動(dòng)的游戲體驗(yàn),讓玩家探索英雄的極限。
? 團(tuán)隊(duì)在用戶體驗(yàn)方面下了很大功夫,例如起始構(gòu)筑的設(shè)計(jì),幫助新玩家快速上手。
? 有許多未能進(jìn)入正式版本的有趣想法,但這個(gè)模式為未來(lái)的創(chuàng)新留足了空間。
? 未來(lái)更新暫未明確,但團(tuán)隊(duì)會(huì)根據(jù)玩家的反饋?zhàn)龀稣{(diào)整。
總之,“競(jìng)技場(chǎng)”模式不僅僅是一個(gè)新的玩法,更像是一個(gè)實(shí)驗(yàn)平臺(tái),讓《守望先鋒》的設(shè)計(jì)空間變得更加廣闊!
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